Kliren – Chief Architect. RIP

So, when a friend announced she was running a D&D session based upon tomb raiding, I jumped at the chance. I chatted with the only other player to sign up, (before we made it public) and we decided to create two linked characters. He’d been wanting to get his teeth into actual Role play, (rather than roll play) so we started to bounce ideas off of each other for how the pair were linked. Eventually, we decided that I’d play the older brother, who was sensible, learned, and cautious, and he would play the idiot baby brother, throwing himself into danger without a thought for his safety. I chose Monk for my path, and he chose gunslinger. (a custom class). A little more working, and it was decided that our parents had run a small shop in Osiron (fantasy egypt) for several years, and as was the custom had sent their eldest to study with the churches. During my absence, they were taken ill, and had to return to their homeland, leaving the younger brother in charge of the shop. During this time, he drove it into the ground in a combination of carelessness and debts. On leaving the church (due to a minor disagreement over the insanity of some of the clergy) Kliren (my monk) returns home, and sets about fixing everything. On learning of the local tombs being opened to adventurer parties, Kliren sets up a group to try and recoup some of the families finances.

Right, I think that should cover the history a bit 🙂

So, We set off on our mission, and along the way, Kliren kept quite meticulous notes. Including a personal diary. Here follows his diary.

So, the day has finally arrived. Our randomly assigned tomb has been assigned, and today we’ll be heading in. This is my first time inside a sealed tomb, and as such I’m a little unsure what to expect. I’m hoping that we’ve filled our team with the right sort of people. I’m sure that Rufus will provide plenty of cover to hide behind, and I’m sure that Kryl and Cassius’s knowledge of the arcane will be a huge boon. Corvil is a bit of a wild card, but if all else fails, he’ll be sure to raise everyones spirits in song. I’m packed and ready for the expedition. I just hope that my brother wasn’t out partying all night again.
* * *
It turns out my brother was out all night partying again. The party is here, and ready to depart, and no sign of him. The gates are now open for entry to the city of the dead. Still no sign of him. We’ll have to tell the guards to admit him later.
* * *
I’m not sure the guards are taking any notice of what we’re saying. Standards of staffing really seem to have dropped recently.
* * *
The outside of the tomb! Its really quite remarkable. The craftsman ship of the stonework. The detail thats gone into the embossed soldiers guarding the entrance! Its a real shame that no one is responsible for stopping the creep of the desert. Tidying up some of the sand that is reclaiming the city.
* * *
It looks like someone has already made an attempt to enter this tomb. We’ve recovered our first relic! A crowbar that has been left to rust. Not exactly a high reward item! Rufus is about to open the door. I’d better stand back.
* * *
Looks like the door wasn’t meant to be opened, but the Half Orc triumphed. We’re inside now, and theres a massive hole down to the tomb. Signs of previous attempts are evident here. Pitons and tatters of rope. Nothing new though. We’re going to use my rope, and try to climb down the hole. I’m hoping we don’t run into the remains of the previous expedition.
* * *
We ran into the remains of the previous expedition… Or at least one of them. Looks pretty decayed, so no idea how long they’ve been here. Will have to consider some kind of burial.
Also seems like I’m not as agile at sliding down a rope as I used to be. Three quarters of the way down, and I lost my grip. Took some nasty bruising. Will have to work out a way to safely get everyone back up. I’m thinking perhaps we’ll send the Half-Orc up first, and he can pull us all up.
* * *
The first passageway is beautifully decorated. Scenes of a battle. I haven’t dated it exactly, but I’ve taken a rough sketch, and will analyse it against my books later. Halfway along the hall it struck me that tombs are often trapped. I mentioned this to the team, and sure enough, the next step was rigged. Our illustrious wizard lay down to examine the trap, and potentially disarm it. I’ve read about this sort of thing before, so didn’t want to stand close. I’m glad I didn’t, as bolt-holes opened in the battle scene, and the entire corridor rained bolts upon the group.
* * *
The trap was disarmed, and we headed into the first room. Statues of gods surrounded us, Pharasma, and one other, whose name escapes me. It’ll come back to me later. Two smaller statues stood on plinths in front, and it was obvious that these two weren’t solid stone. It’s a little early to be carrying last stoneware around, so I’ll try and remember to grab these on the way out.
Theres a large Mirror in here, and it has the most peculiar thing. Each person that looks in in appears angry, no matter what their actual visage. Oh, and it also appears to contain an extra person not in the room with us. On examination, this appears to be the owner of the tomb. Strange magics indeed!
* * *
Apparently the mirror affected Rufus in a more physical way. He now has the word Thief tattoo’d on his forehead in ancient Osirion. Perhaps the mirror sees deep into our pasts? I did feel it searching my memories. Perhaps this should be avoided in future? I’ll let the others know.
* * *
Well, I did warn him. Kryl now also is marked as a thief. I may have taken liberties with my translation for him though, and he believes it says “Idiot”. Rufus also tried to touch the mirror. I’m glad we didn’t employ him for his mental prowess.
* * *
The next door I opened looked infested with bugs of some kind. I say infested, I saw no creatures, but the tracks were there, and the walls looked chewed. Decided that should be our second option, and we took the other path.
* * *
Found the creatures that caused the knawing and tracks from the previous tunnel. at least, I think we did. Was investigating an altar, when two mounds of thrashing, biting spiderbeasts dropped on me. Next thing I know, I’m waking up to see them approaching me again. Feeling the pulse of venom pounding through my veins. Then I woke again to find the team all grinning at me. Apparently the spiders liked the taste of my skin. Remind me to change my soap type.
* * *
I’m not impressed in the slightest with this dungeon. Far too many traps and beasties. Its nothing like the books made it out to be.
* * *
Finally, a treasure room. Lots of old weapons, shields, and a giant solid gold chariot!
* * *
Its not solid gold. Its painted. Thats disappointing. There seems to be a diarama set up in the corner. Perhaps this is demonstative of entertainment back then?
* * *
Of course the puppets came to life and attacked us. Why wouldnt they?
* * *
Everyones looking pretty beat up at the moment. As much as I’d like to set up camp in this treasure room, I’m not sure its sensible. We’ve decided to head back up and out of the City of the Dead for the evening. We’re going to remove some of the minor treasures, and come back in the morning after a sleep.
* * *
We’re taking the body at the entrance back with us for a proper burial. I’m not sure that the others approve, but its what I’d want done if it were me. Rufus will be pulling us all up. I’ll go last, and bring it up with me then.
* * *
We’re all safely out. I must remember to take a few different supplies back with me. I’ll note them here for ease. A large sheet to throw over the mirror. That ‘might’ stop stupidness. A few more torches, or a lantern. A Brother who doesn’t forget to show up for the adventure.

* * *

So after returning the spoils to the shop, I’ve tasked Jimmy with appraising and pricing them. I’ve also passed to him the moneys recovered. I’ll sort the split out later. I need sleep for now. Hopefully Gallyn won’t run up too large a tab tonight at the bar.

* * *
We’re setting out for the City of the Dead again. I hope we don’t have to jump through as many hoops to get in again, its quite tedious.
For some reason, my brother cuddled up to me after I’d slept last night. I’m getting concerned that perhaps he misses the comfort of family. I’ll have to reassure him that I’m not going anywhere.

* * * 
Remarkably, it seems that we’ve earned a little respect with the followers of Pharasma. In bringing back the body of the lost adventurer, we’ve shown that we understand their teachings. Perhaps I helped teach the group something after all. I made sure my brother couldn’t sleep in again today, 

* * *
Somewhat foolishly, we forgot to close the main door to the tomb when we left it. I’m hoping nothing got inside while we were out.

* * *
Gods be damned stupid scorpion snuck in in the night. Gallyn and I took care of it quickly. We make quite a good team. I’ve not seen this side of him (though the squealing was off-putting)

* * *
I managed to successfully cover up the mirror without any further incident. Hopefully that will stop any further incidents. 

* * *
Rufus discovered the most amazing creature. A man made entirely of sand. Fortunately it was slow and sluggish. It tried to envelop Rufus, but he managed to escape, running from it. My brothers shrill shrieks are getting to be a bad habit. To show him it was ok, I leapt in to rain blows down upon it. He managed a few good shots in with the crossbow, and my arcane friends blasted away. Rufus returned to the fray, and helped put the beast down.

* * * 
Stepping into the next room, the most amazing mural I’ve seen yet in the tomb. Depicting the journey into the realms of the dead. A sight I never thought I’d see, short of course, of making it myself. I must admit that I called a short rest here, so that I could spend more time basking in the art, and sketching it down for the world to see. 

* * * 
Rested, we opened the door to the next room, and I do believe we’ve found what we came to see. The actual tomb proper, complete with Guardians. Apparently the statues and sarcophagus are showing signs of Arcane imbuement. I must get this down on paper. This is quite a find!

* * *
I’m going to do something foolish. I’m going to warn my brother against mimicking my actions, but I simply must get a better sketch of this casket. 

* * *

That was his last entry. Stepping onto the raised Dias, He triggered a trap. This rained lightning down upon him. The casket rose up in front of him, some kind of mimic creature. The tank charged in, and was promptly eaten by the casket. The bard, and gunslinger became trapped outside after the door slammed shut. The Wizard and Sorcerer ran away, leaving the Tank to be digested, and Kliren to face the creature with only one remaining hit point. It didn’t take much to drop him, and shortly afterwards the tank fell also. The Sorcerer lasted another round or two, and the Wizard dropped the casket just after the Sorcerer fell. With three down in the room, and two locked outside, the Wizard frantically tried to stem the bleeding on everyone, but it was already over for Kliren.

Bless him and his little bookish ways. My next character is already rolled, and cowardice is a large part of his life!

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