Board games Board games.

So I think I’ve written before about Board games, and my (not newfound, but refound i guess) love for them.

Recently I’ve been trying to sneak in 2 sessions a month (Yay) and we’ve tried out a few games we’ve not played before. (And I’ve ordered some new ones for myself.

In case anyone ever reads this (and I pretty much doubt that, as I dont advertise) I’m going to list out my games, and thoughts on each. I’ll probably do a follow up post on other games I play, but don’t own.

In order of appearance… (When I bought them…)



There’ve been a million different version (May be exagerating) of Munchkin. We have Star Munchkin,
Super Munchkin, Munchkin foo, and a few other smaller packs. The basics of the game are the same though.

Two decks of cards. Room cards, and Treasure cards. Room cards may be monsters, or they may be traps or modifiers of some kind (Henchmen, boosts to monsters/players etc) Treasure cards tend to be weapons, armour, or similar. The idea is to open a door, fight the monster if its there, take the loot if its not. Fighting monsters (and some loot/treasure cards) cause you to go up a level. The first person to level 10 wins.

Sounds simple? It is. The fun comes in when people start playing off cards against each other, alliances are formed and broken, and its generally a huge chuckle!



Robo rally.

This is a marmite game (You either love it, or hate it). I personally love it. It appeals to the mathematician/programmer that lives in my brain. The robots in a factory got bored, and started playing wargames against each other. The board (theres about 10 different ones) is set up with a series of waypoints, and the robots need to move around the board, navigating to them in order. The board contains dangers likeRoboRally conveyor belts, shunters (things which push robots one square) Pitfalls, and, of course, Lasers. The robots themselves are also armed with Lasers. The clever part though, is how the robots move. Each player is dealt 9 cards for each round. Each round encompasses 5 movement phases. and for each of these 5 movements, you pick a card. Now, the cards are things like Move forward 1, 2 or 3, Turn left/right, Uturn or backup 1. You select your movements in secret, then play through the 5 movements at the same time as everyone else. This ends up with people negatively interacting with other robots/board elements, and throws awesome spanners in the works. As robots get more damage, they’re given less movement cards each turn, eventually locking movements in place, unable to be changed. There are other minor rules too, but this is the basics of the game. Its huge amounts of fun, but gets mixed groans whenever I bring it to the game group.



Small World.smallworld

This game forms a stable part of pretty much every gaming session we play. Its universally loved, almost to the same level as I’m universally ganged up upon when I play it!

The game is limited to a number of rounds (dependant on the number of players) and a specific board is used based upon player numbers. Then each player picks a race (with preset random modifier) and they have to grab as much territory as possible, before decaring that race in decline, and picking a new one. The fun part is with the race abilities, and modifiers. You very rarely get the same modifiers with the same race. So Races that may be awesome one game, could be almost worthless the next. The challenge comes in deciding which to go with.



Castle Panic.castlepanic

I got this one specifically to play with my kids. I wanted something co-operative to play that would mean we could all win, or lose, together. The board shows a series of concentric circles, with 6 towers in the centre, surrounded by walls. Monsters slowly move in from the outside of the board (or quickly if you’re unlucky) and together you must play cards to kill them, before they smash down the walls and destroy your castle. This was fun the first few times, but after a while, it became a little repetitive. I think the problem may have been me though. I’ve found that with most co-op games, as long as one person knows the right tactics to win, the other people just become an extension of their will.



Forbidden Island.ForbiddenIsland

This is another Co-Op game that I bought to play with the kids. Its a random tiled island, and the island slowly sinks. (dependant on cards turned on each players turn) Players are scrambling across the island to flip tiles back to dry land, until they’ve gathered 4 of the right relic cards, enabling them to claim one of the four required relics to win the game. Each player has a different ability that aids them in some way, but again, it suffers a little from the same issue of Castle Panic tactic wise.






Forbidden Desert.ForbiddenDesert

This ones slightly different to Forb. Island, but instead of sinking, the tiles start to fill with Sand. Mechanics for finding the items are also slightly different, and the location for the parts you’re looking from are more random. However, the end result is pretty similar.






Also known to our group as “The Panda game”. Everyone loves the Panda game. This is a tile laying/card playing game. The emperor has been given a panda, and the panda likes to eat bamboo, therefore each of his advisors are vying to keep the panda happy (by feeding him), keep the emperor (by placement of gardens) happy, and keep the gardener happy (by growing bamboo). each card will have an objective on (grow a stack of four pink bamboo, feed the Panda two bits of yellow bamboo, Place three yellow gardens in a straight row). and the winner is the person with the highest point when the end objective has been met.




I’m realising now how long this post is, and that I’m probably going to have to split my list into 2, or 3 posts to stop it being tl:dr.

Still to come:

Dixit, Sabateur, Smash Up, King of Tokyo, Once upon a Time, Gloom, Frag, Fluxx, Hey Thats my fish, Pandemic, Cards against Humanity, Order of the Stick the board game, Munchkin the board game.

Ok, looking at that list, I’m thinking two more posts at least!

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